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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
14
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Posted - 2014.09.23 12:26:00 -
[1] - Quote
Aryndel Vyst wrote:You could have summed this post up by just saying "Hey here's how I want to fix nullsec: Remove jump drives"
Because that's pretty much what you are saying. That's been suggested already in another thread, to a deluge of howling and butthurt whining. Not sure if the commenter was a troll but it was very entertaining. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
14
|
Posted - 2014.09.23 12:36:00 -
[2] - Quote
In nulsec there is a split between the PvP and the PvE elements of the game, PvE being the mining and manufacturing. PvP is in nulsec, whereas the PvE is in the "safe" area of hisec. This is obviously what the nulsec megablobs want: to fight without having danger to the resupply interfering with their fun.
Removing jump drives would solve the problem, in time. Certainly removing jump freighters from the game would have the same effect, while allowing the other capitals to function as now. Or maybe just disable jump drives in hisec? I'm sure with some joined-up thinking the stranglehold on nulsec can be loosened, in a simple and easy-to-manage way, software-wise. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.10.05 12:23:00 -
[3] - Quote
Arsine Mayhem wrote:I'm sorry, you're either really stupid or you think we are.
PL (you) N3 CFC are the ones that caused this problem because you're to scared to lose your little internet space ship.
But PL is brave enough to hot drop a couple of cruisers in lowsec.
So why would anyone listen to you self serving selfish losers that don't give a damn about the game in the first place? This MUST deserve the Comment of the Year award. More so because it reflects perfectly the attitude that has broken nulsec. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.10.12 20:50:00 -
[4] - Quote
Allison Sky wrote:After taking a serious look at any reason for me to keep playing this game after the proposed changes, I have canceled all my accounts. I hate jumping stargates and I do not have time IRL to wait to move my characters around. -1 Bitter Vet (no you can't have my stuff) One less no-lifer to worry about.
Next! |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
48
|
Posted - 2014.10.12 20:50:36 -
[5] - Quote
Allison Sky wrote:After taking a serious look at any reason for me to keep playing this game after the proposed changes, I have canceled all my accounts. I hate jumping stargates and I do not have time IRL to wait to move my characters around. -1 Bitter Vet (no you can't have my stuff) One less no-lifer to worry about.
Next! |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.10.12 20:59:00 -
[6] - Quote
Removing the current jump drives entirely would have had the same effect, without all this fatigue stuff. Instead give all ships the ability to jump to the next solar system. Wouldn't even need stargates which would remove those irritating gate camps. It takes about 1 minute per systen when traversing space, so have some cooldown on the drive before the next jump is possible; 30 seconds sounds about right. The amount of fuel needed based on the mass of the ship, with frigates not needing any jump fuel at all.
As an idea it's no dafter than this new implementation. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
48
|
Posted - 2014.10.12 20:59:57 -
[7] - Quote
Removing the current jump drives entirely would have had the same effect, without all this fatigue stuff. Instead give all ships the ability to jump to the next solar system. Wouldn't even need stargates which would remove those irritating gate camps. It takes about 1 minute per systen when traversing space, so have some cooldown on the drive before the next jump is possible; 30 seconds sounds about right. The amount of fuel needed based on the mass of the ship, with frigates not needing any jump fuel at all.
As an idea it's no dafter than this new implementation. |
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